Server Owner

Server Scripts Added + Useful Interior Cut

The first week of the alpha test kicked off strong. I managed to get most of our server management scripts working. Right now; those include: A script to restart the server if it crashes, a script to report the status of the server to the website, and a script to create periodic backups in case something catastrophic happens. I may add one more script to restart the server periodically if we end up needing it but otherwise I think our management scripts are done

I also cut the mod Useful Interior as there was a bug causing the trashcan to crash. The mod had some nice pieces of furniture which complemented Crayfish’s furniture mod however I favor stability over everything else. I’m going to (lightly) look for a replacement; however we may just end up with cut features. This is what the alpha is for though. Right now we’re still shooting for a release sometime in mid-August. However that date could slip pending issues arising. In any case check back here for updates and looking forward to seeing everyone online.

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Alpha Test Live

I finally went ahead and took the server live into alpha phase. The server is connected although it will not be up 24/7 until at least beta phase. Also I am not going to update the mod list just yet as there is a chance that some of the mods may be discontinued or need to be updated. While the links to the downloads are now live it is important to remember that unless white-listed users will be unable to connect to the site and most likely manual patching or re-downloading of the server files will be required before we go live. Also the server will reset after the alpha phase so all things to keep in mind. During alpha, I will be trying to locate any bugs I may have missed in development as well as setting up scripts to help keep the server up with as little down time as possible. Please check back here for further updates and as always I look forward to seeing everyone online.

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End of an Era — Goodbye Mo’ Creatures

Well, it’s been a while since I posted mainly due to working on trying to integrate Mo’ Creatures into the site’s mod list. Unfortunately as much as I love this mod there are just too many conflicts with later versions to feasibly include it. In order to really control how Mo’ Creatures spawns things you really need it’s sister mod Custom Mob Spawner which is a hot mess in terms of compatibility with other Mods. After considering cutting both Tropicraft and Biomes o’ plenty (two of my favorite mods) in order to accommodate Mo’ Creatures I decided the cost was just too high. I also decided against Lycanite’s Mobs as the models don’t integrate in with the Vanilla models very well and additionally I feel like a lot of the extra items and weapons added by that mod are a bit to OP for what I’m going for. Instead of Mo’ creatures I’m adding a series of smaller mods to fill the gap. As it stands right now, I’m busy configuring our ruin spawning system as well as a few other mods after which we should be ready to move to Alpha phase. Check the site for more updates and I look forward to seeing everyone online.

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A virtual safari

So the last couple of weeks I’ve been toying around with creature generation. More specifically I have two mods I’m testing and tweaking at the moment which have been two of my favorites in the past. The first is called Mo’ Creatures and it adds a whole host of new animals and monsters to the game. The second is called Lycantite’s Mobs which adds more fantasy based monsters. These two mods are what has kind of stalled development currently. One of my main goals with any of my servers is making exploration interesting. That being said I normally sort all these creatures into different biomes in order to make exploration more rewarding. In the past I’ve used a mod called Custom Mob Spawner which isn’t available for 1.12.2. However I have found another way around this which I like quite a bit better, called Spawn Table Tweaker which allows you modify vanilla’s spawn table directly.

However, this means quite a bit of testing and development to make sure everything is working correctly. I’ll keep everyone waiting for me to get this up and running posted here and for more info on how development is going check out the issues page located here.

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New 1.12.2 Server in Alpha Test

Hello all, it’s been some time since I’ve run a Minecraft server. Mainly due to finishing school, getting a job, moving, buying a house, and other such adult stuff. Recently, I kind of started playing again as a way to unwind after work and on weekends and whenever I start playing Minecraft it seems building a server is never far behind. I’m doing a lot of testing with mods right now and I’m going to be trying out Multi-MC as a way of distributing my mod setup to my players in an effort to keep installation simple. There’s still a lot of work to be done both on the server itself and the mod configurations before release but I’m hoping that I’ll be able to move into the Beta test phase some time in the next couple of weeks. As always I’ll keep everyone up to date on here and the site will also probably be undergoing a few changes as well so make sure to check back often.

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